a doodle about how artists has to suffer pain to bring forth art. It shows someone stabbing his hand, blood spewing on a paper, and he gets to summon some spirit holograms, which presumably tells a story; how one relives some past memories, re-experiencing the pain of the past to retell, or make a story, an artwork about it.

unrelenting
this is a sketch done back in July, for a sci-fi, cyborg twist... an old man propped on mechanical legs fighting some malicious monsters/giants for the theme. The old man himself would portray that kind of unrelenting spirit, as he keeps persisting on even his physical body is failing.

WHAT ACTION CAN REPRESENT THE THEME?
beyond the character, the storyline, the setting, the situation, what sort of performance, what Key Action communicates the theme, or the feeling? I'm reminding myself not to forget we're making animation. its strongest strength is action.

lost things and the path not chosen
these sketches go along the theme of abandoned dreams, where perhaps as a child we nurtured some dreams, we want to be an astronaut, a doctor etc., until something, someone comes along tells us we'll never make it and the dream deflates.The personification of the dream is through a childhood toy, a giant one. Imagine a giant teddy bear (abandoned dream) fighting some ultra-realistic creatures (representation of reality) - the irony, the contrasting juxtaposition... metaphorically, the giant is your old dream; if you let your old dream die without a fight, aren't you disappointing the 8-year-old you?
I feel this has some potential, going to start some concepting on this. The film "Re-Cycle" (2008) is a possible source of reference because it deals with abandoned things as well.

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